Jane McGonigal, PhD is a world-renowned designer of alternate reality games — or, games that are designed to improve real lives and solve real problems. She believes game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize. She is the New York Times bestselling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Press, 2011) — and is the inventor and co-founder of SuperBetter, a game that has helped nearly half a million players tackle real-life health challenges such as depression, anxiety, chronic pain, and traumatic brain injury. She has created and deployed award-winning games, sports and secret missions in more than 30 countries on six continents, for partners such as the American Heart Association, the International Olympics Committee, the World Bank Institute, and the New York Public Library. She specializes in games that challenge players to tackle real-world problems, such as poverty, hunger and climate change, through planetary-scale collaboration. Her best-known work includes EVOKE, Superstruct, World Without Oil, Cruel 2 B Kind, Find the Future, and The Lost Ring. These games have been featured inThe New York Times, Wired, and The Economist, and on MTV, CNN, and NPR. Jane is also a future forecaster. She is the Director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, California. Her research focuses on how games are transforming the way we lead our real lives, and how they can be used to increase our resilience and well-being. Her future forecasting work has been featured in The Economist, Vanity Fair, The New Yorker,O(prah) Magazine, Fast Company, The New York Times Science section, and more. She is the founder of Gameful, “a secret headquarters for worldchanging game developers.” She has a PhD from the University of California at Berkeley in performance studies, and has consulted and developed internal game workshops for more than a dozen Fortune 500 and Global 500 Companies, including Intel, Nike, Disney, McDonalds, Accenture, Microsoft, and Nintendo. Before joining IFTF, she taught game design and game theory at UC Berkeley and the San Francisco Art Institute. She enjoys speaking to global audiences — (watch videos). She has appeared at TED and the New Yorker Conference, and keynoted SXSW interactive, the Game Developers Conference, the Idea Festival, the National Association of Broadcasters, the Web 2.0 Summit, UX Week, Webstock, and more. Invite her to speak to your organization or at your event. (She especially loves to travel to Asia, the UK and Scandinavia!) She currently serves on the Board of Directors for Games for Change, and for the annual Serious Games Summit at the Game Developers Conference. A former New Yorker, she now lives in San Francisco with her husband Kiyash and Shetland Sheepdog Meche.
Jane will be talking about “The Science of How Games Make Us Stronger.” It’s not enough to make games that can change people’s lives for the better– we have to measure that change. Dr. Jane McGonigal, inventor of SuperBetter, shares news from her NIH-funded clinical trial and results from a University of Pennsylvania randomized controlled trial of her latest game.
This year at GSummit we’ve assembled an unmatched roster of star thinkers and doers in the loyalty, HR, marketing, employee engagement, gamification and design fields, including Dr. Tyson, Stanford Professor BJ Fogg and dozens more. We’ve got exclusive day-long workshops where you can earn engagement design certifications, in-depth case studies, dynamic panels, hands-on labs with key experts and tons of opportunities to test out technology, networking with your peers, and have fun.
Join us and find out the secrets of how to drive lasting engagement. GSummit sells out every year – be sure not to miss out in 2014 on the most important learning of the year.
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